Showing posts with label work in progress. Show all posts
Showing posts with label work in progress. Show all posts

Thursday, 1 May 2014

More Creative Coding

I Continue to experiment with Processing. These are not big variants from the previous post but the results are somehow different. I like these better.

Sigo experimentando con Processing. Estos videos no tienen cambios muy grandes a los del escrito anterior pero los resultados me han gustado mas.


This video is the shortest and less detailed. I liked how even without great detail is pretty obvious - 2:01




This video is a realistic illustration of Frankenstein, again processing uses an image as reference and interprets the closest color - 4:25




This is a long video, processing scans a Mega Man image and interprets it. I wish I'd done only the silhouette - 10:06 (too long, isn't it?)








Thursday, 26 December 2013

Creative Coding

Recently I bought a book called Processing: Creative Coding and Generative Art in Processing 2, I also started playing a little bit with Python in Code Academy and Coursera

I modified some code in order to scan a image and create lines according to a color in a specific pixel...you can watch some of my early test results in here:



The video above was generated using an image from a local artist called Blasto (Blast One)



The video above was generated using a cover from The Goon by Eric Powell

Both videos look unfinished because the render took over 2 days and it was not complete. Also as you can notice on the second test, there's a point where the image looks better and then the quality starts degrading again.

Wednesday, 20 May 2009

Tuesday, 30 December 2008

Uno Menos - Animasivo 2009

30DEC2008
Javier Garcia designed the characters for the new project. Thanks to Gerry G for the 3D modeling help.

Lightwave 7 was used for the 3D work.

Javier Garcia's Sketch

3D First Sketches






I will post as we get further into the project.



02JAN2009
Another sketch from Javer Garcia and my 3D models.

Spaceship #1 Sketch by Javier Garcia











Here's the second spaceship, design also by Javier Garcia, 3D models by me. No model has been finished so far.









11JAN2009
Small Update: Javier Garcia's alien sketch and my 3D model. Some updates to the Alien Spaceship, more details to come.









I was trying to complete this tutorial in order to add the thrusters to each spaceship. I'm using Lightwave 7 and I cannot find this option:



So, the result is that I can actually see the thrusters in VIPER but cannot see them in the actual render because the light is inside the object.



HELP!

-------------------------------
Problem Fixed:

By default each light has its SHADOW TYPE set as RAY TRACE. You need to turn off this setting if the light you want to see is inside an object. Thanks to Shrox for the tip.



21JAN2009
Small test of the 3 model using a matte painting by Javier Garcia

Prueba corta del modelo 3D integrado con un fondo 2D creado por Javier Garcia



22FEB2009

Uno Menos from _Pixel on Vimeo.

Sunday, 30 December 2007

Dr. Eco - Animasivo 2008

30DEC2007
Yesterday I began modelling a Mad Scientist Mansion using Lightwave 3D, I will start posting updates of my models and I would apreciatte if you could leave any feedback, tip or shortcut. I may be missing something...or doing it completely wrong. I will need help on the lighting and Texturing Phase.







31DEC2007
This is not a big update, but questions start to up. How can I make lightnings that look real? I started working on 2 point polygons with a little blue tinted glow. They look crappy.

Pic01: Castle and some Lightnings

The image above (Pic01) shows on layer one the castle & on layer two the lightnings in construction. I used 2 point polygons.


Pic02: Modeler screenshotModeler Screenshot


Pic03: Early render test, no textures, no lighting
Image above (Pic03) shows an early render test, I made a little animation of this and it doesn't look as bad, but I would like something chunkier, brighter...more real. Any suggestion is welcome.

Pic04: Why aren't shadows showing?

Above: Pic04: shows the castle with the same texture, I don't know why there aren't many shadows. I turned to 0% ambient lighting and used a spotlight. Any ideas?

11JAN2008
Mad Scientist Screen Capture from Modeler I've been working slowly this week. I started with what is my first try to create a character in 3D, my target is something really simple as I don't have too much time to experiment. I'm happy with the way the head turned out, simple and cartoony, but I will start again with the body. I've never modeled, texturized or rigged a character. Please feel free to leave your comments on how I could improve the model or design. Thanks. I can't decide if details for the body should be made on a UV texture instead of the model to maintain simplicity. The mouth will be mapped as a bitmap since there are some dialogues and I think it fits better the cartoony look. I decided to make some samples with saslite in order to see if I could show the hair I had in mind, after several tries with the wrong settings I got one sample where the hair was finally placed on the right spot, now I just have to tweak the settings in order to make it look more fluffy.


On the video, I added a scene with the camera going around the head, the head has a goaty and some hair to the sides, but as the camera turns the hair starts to disappear, why is that?

13JAN2009
I re-modeled the body of the scientist this morning. I think it looks better now.

I'm having problems with sas-lite, please read below.

Modeler Screenshot



Render with no Sas-lite (hair) applied



Sas-lite applied, but it won't show the hair on the opposite side of the head



Front view doesn't seem to have a problem


No hair?
Why is it that saslite won't render hair from some angles? I thought that it was because the camera was not seeing the polygon so I made that surface double sided but that didn't solve the problem, any ideas?

Problem was solved with the help of the following comment:
Sprogger said...
Its a while since I used sas, but I recall somthing similer that was solved by increasing the value to 100% in "render backside fibers" under the pixel filter.
I posted this over on the flicker group too.
Hope this helps


18JAN2008
Not too many updates, I'm rigging the model... here are some renders I've recently done.





26JAN2008




18MAR2008
I'm not too happy with the results, the video is too dark and time was not enough to finish the original idea. Here's the "final" render. I would like to re-work this in the future to make it better.