Tuesday 30 December 2008

Uno Menos - Animasivo 2009

30DEC2008
Javier Garcia designed the characters for the new project. Thanks to Gerry G for the 3D modeling help.

Lightwave 7 was used for the 3D work.

Javier Garcia's Sketch

3D First Sketches






I will post as we get further into the project.



02JAN2009
Another sketch from Javer Garcia and my 3D models.

Spaceship #1 Sketch by Javier Garcia











Here's the second spaceship, design also by Javier Garcia, 3D models by me. No model has been finished so far.









11JAN2009
Small Update: Javier Garcia's alien sketch and my 3D model. Some updates to the Alien Spaceship, more details to come.









I was trying to complete this tutorial in order to add the thrusters to each spaceship. I'm using Lightwave 7 and I cannot find this option:



So, the result is that I can actually see the thrusters in VIPER but cannot see them in the actual render because the light is inside the object.



HELP!

-------------------------------
Problem Fixed:

By default each light has its SHADOW TYPE set as RAY TRACE. You need to turn off this setting if the light you want to see is inside an object. Thanks to Shrox for the tip.



21JAN2009
Small test of the 3 model using a matte painting by Javier Garcia

Prueba corta del modelo 3D integrado con un fondo 2D creado por Javier Garcia



22FEB2009

Uno Menos from _Pixel on Vimeo.

Wednesday 27 August 2008

3D Cartoon Deer

27AUG2008

Here's an update of a new project

29AUG2008




Original artwork available at:
http://www.newtek.com/forums/showthread.php?t=87859

Advice:
How could I improve those hands? What is missing from the original artwork? What looks wrong? What looks right?

Throw some feedback...




30AUG2008



I'm about to finish this model. Rigging is the next step.
A few questions popped out:

How can I add detail (see the foot on the pic) but at the same time keep the polygons only in quads and triangles?

Sprogger Too said...
Looking good.
With a model like this, wearing clothes it dosent need to be a single skin. you could cut the foot area into another layer and use knife or bandsaw to cut in the extra detail that you want. then put it back into the same layer and over lap the cuffs of the pants to hide the seam.
As to spinquads it is great for directing the flow of your polygons and reducing pinching in areas where a lot of polys meet at one point. If it is not doing what you expect try it a second time, there are tree possible states of two quads shareing an edge. The original pluss two more.
good luke with your rigging, looks like there are some great new rigging tools in 9.5 to experiment with.


01SEP2008

Character Animation - Lightwave 3D from _Pixel on Vimeo.


Lightwave 3D - Rigged character from _Pixel on Vimeo.