Wednesday 27 August 2008

3D Cartoon Deer

27AUG2008

Here's an update of a new project

29AUG2008




Original artwork available at:
http://www.newtek.com/forums/showthread.php?t=87859

Advice:
How could I improve those hands? What is missing from the original artwork? What looks wrong? What looks right?

Throw some feedback...




30AUG2008



I'm about to finish this model. Rigging is the next step.
A few questions popped out:

How can I add detail (see the foot on the pic) but at the same time keep the polygons only in quads and triangles?

Sprogger Too said...
Looking good.
With a model like this, wearing clothes it dosent need to be a single skin. you could cut the foot area into another layer and use knife or bandsaw to cut in the extra detail that you want. then put it back into the same layer and over lap the cuffs of the pants to hide the seam.
As to spinquads it is great for directing the flow of your polygons and reducing pinching in areas where a lot of polys meet at one point. If it is not doing what you expect try it a second time, there are tree possible states of two quads shareing an edge. The original pluss two more.
good luke with your rigging, looks like there are some great new rigging tools in 9.5 to experiment with.


01SEP2008

Character Animation - Lightwave 3D from _Pixel on Vimeo.


Lightwave 3D - Rigged character from _Pixel on Vimeo.