Yesterday I began modelling a Mad Scientist Mansion using Lightwave 3D, I will start posting updates of my models and I would apreciatte if you could leave any feedback, tip or shortcut. I may be missing something...or doing it completely wrong. I will need help on the lighting and Texturing Phase.




31DEC2007
This is not a big update, but questions start to up. How can I make lightnings that look real? I started working on 2 point polygons with a little blue tinted glow. They look crappy.

The image above (Pic01) shows on layer one the castle & on layer two the lightnings in construction. I used 2 point polygons.


Image above (Pic03) shows an early render test, I made a little animation of this and it doesn't look as bad, but I would like something chunkier, brighter...more real. Any suggestion is welcome.

Above: Pic04: shows the castle with the same texture, I don't know why there aren't many shadows. I turned to 0% ambient lighting and used a spotlight. Any ideas?
11JAN2008




On the video, I added a scene with the camera going around the head, the head has a goaty and some hair to the sides, but as the camera turns the hair starts to disappear, why is that?
13JAN2009
I re-modeled the body of the scientist this morning. I think it looks better now.
I'm having problems with sas-lite, please read below.

Modeler Screenshot

Render with no Sas-lite (hair) applied

Sas-lite applied, but it won't show the hair on the opposite side of the head

Front view doesn't seem to have a problem

Why is it that saslite won't render hair from some angles? I thought that it was because the camera was not seeing the polygon so I made that surface double sided but that didn't solve the problem, any ideas?
Problem was solved with the help of the following comment:
Sprogger said...
Its a while since I used sas, but I recall somthing similer that was solved by increasing the value to 100% in "render backside fibers" under the pixel filter.
I posted this over on the flicker group too.
Hope this helps
18JAN2008
Not too many updates, I'm rigging the model... here are some renders I've recently done.


26JAN2008


18MAR2008
I'm not too happy with the results, the video is too dark and time was not enough to finish the original idea. Here's the "final" render. I would like to re-work this in the future to make it better.